Upper Flood: Route DescriptionAs more passage is discovered, the route description will need to be updated. To facilitate this, a wiki page has been created - click here The following description should suffice for "tourist" trips Side passages, or passages leading off the main route, are indicated by the use of italics EntranceThe entrance is located at the northern end of Velvet Bottom, 400 yards east of the minor crossroads at Charterhouse and lies in a shallow depression amongst grassy spoil heaps from lead mining activity. Entrance to Midnight ChamberA padlocked steel lid (renewed in 2007) covers a 12ft climb down through concrete piping in the back-filled entrance depression. From the foot of the pipe a short passage leads to the head of a 6ft climb down to man-made steps. A back-filled pasage behind the steps originally led back towards the surface and timber roof shoring was seen. A short length of passage and second flight of man-made steps leads down to a T-junction with Upper Flood Passage. To the left, a small boulder chamber is entered after 40ft of low passage and a very narrow rift can be followed to the left past a small sump to reach a too-tight inlet. To the the right at the T-Junction an initially roomy passage with "deads" stacked on either side soon diminishes to a sometimes damp hands-and-knees crawl to the small, decorated First Chamber. Mud banks on either side of the chamber have been taped off and should be avoided. At the lower end of First Chamber, Upper Flood Passage continues as a short crawl which enters a narrow rift running for 50ft to a brief enlargement where a passage ascends on the left to a choke (partially back-filled). A 30ft damp crawl ahead continues to The Duck, now only a low and wet passage. Water seeping through the floor of The Duck is thought to reappear a short way downstream in Midnight Passage Crawling upslope from The Duck over mud-covered stalagmite leads to an easy squeeze and opens dramatically into Midnight Chamber and the start of Midnight Passage. Midnight Chamber to Sludge DuckFlowstone banks slope down to Midnight Streamway which enters from the right. Upstream, the passage becomes too low after 50ft. Downstream, Midnight Passage on continues through beautifully decorated passage where GREAT CARE is needed to avoid breaking the profusion of straw formations. About 200ft downstream is Chocolate Muffin Dig where some of the water from Midnght Passage seeps way. The main passage widens to form a chamber and the stream is followed beneath a large boulder to enter High Passage. A further 200ft of mostly hands-and-knees crawling reaches a narrow slot, and climb down to a bedding plane after 30ft. J ust before the slot, a climb up on the right leads to By-Pass Passage, a roomy overhead passage leading to a dug crawl ending at a drop into a high level passage. A normally unpleasant muddy duck (The Lavatory Trap) is encountered next, which can sump in wet weather. The Lavatory Trap is followed by an up and down crawl and a tight squeeze, Sludge Duck. Sludge Duck to the Boulder ChokeBeyond Sludge Duck is a T-junction. Upstream (right) from the T-junction is Shale Rift with a stream, Shale Streamway (an inlet from the Blackmoor Valley presumed to sink down-valley from the Upper Flood entrance). Continuing upstream, a tight squeeze in Shale Rift enters a narrow passage completely formed along a fault in the Lower Limestone Shale. The rift, passing The Black Aven on the right, leads into a large, low, muddy chamber. Rip-Off Aven leads upwards on the right at the top of which is a wet chimney. The top of the chimney is situated very close to the surface. A surface dig, Upper Flood 2, failed to connect to this chimney and was abondoned although the gated entrance can still be seen near the Velvet Bottom car park a short distance down valley from the Upper Flood entrance depression. Downstream from the Sludge Duck T-junction the way on becomes a crawl along The Canal, enlarging at Puddle Lake where the Midnight Passage stream (Midnight Streamway) enters from the left. This passage has been pushed upstream back towards the slot seen before the climb up to By-Pass Passage but is too tight. Continuing downstream from Puddle Lake the combined Midnight Streamway and Shale Streamway reaches the Red Room and a boulder choke. The stream sinks at the side of the Red Room. Leaving the Red Room via a low crawl, the way on starts descending steeply after a few metres to Split Rock Dig, a short climb down to a very short section of streamway and a climb up to the left leads into Andrew's Grotto. At the back of the grotto, a route can be followed up and left which eventually returns to the Red Room. Boulder Choke to Departure LoungeThe way on to Golden Chamber is ahead, through the boulder choke; this is the Aug 2004 breakthrough and the first of a total of 13 squeezes leading to the Departure Lounge. The first two constrictions lead to a climb up into a low crawl into Golden Chamber. Immediately to the left on entering the chamber is a shelf covered in crystals; the chamber also has plenty of straws overhead. At the back-right, descend between boulders to a 3m climb down. This leads to a narrow 4m long rift which was passed in May 2006. The rift opens into a roomy passage "Streamway Regained" with a stream entering from a rift to the right. This has been followed upstream to a point very close to the stream last seen in Split Rock Dig. There a several extremely tight constrictions en route and the whole passage is extremely well decorated. As such it should not be entered. Opposite is a narrow rift. This starts off as being well decorated but soon degenerates into a low wet and claustrophobic tube. After 3 metres of desperate wriggling the tube pops out into a well decorated grotto. The end closes down at a boulder fall with a sound connection to the upstream passage Downstream from Streamway Regained, the stream sinks to the right after a few metres, and the passage appears to end in a chamber (now mostly filled with spoil) 14m from the rift. This marks the start of the main boulder choke. The Main Boulder ChokeThe route through the boulder choke mainly follows the solid wall to the right. Go right through a hole into the "3D Squeeze" U-bend, and then climb up in the choke. Pass through a squeeze after a few metres, and climb up to a slumped boulder which is supported (Oct 2006) with an Acro Prop. Pass under the prop, then drop feet first into a slot against the right-hand wall. This is "Not Easy Squeeze"; there have been a number of rock falls at this point, and care should be taken. At the end of the slot drop through the hole onto a large perched boulder. Climb about 5m down from the boulder, most easily by chimneying down the opposite side to the previous hole; a fixed handling is in place (Oct 2006). At the bottom double back and descend until a turn left leads to a squeeze between a flowstone block and the wall. Immediately after, drop through another squeeze into a rift between the wall and the boulders. This rift can be followed to a small triangular opening and a short descent to a point where a crawl under levitating boulders to the right leads to the "easySqueeze", the Sept 2006 breakthrough squeeze. The breakthrough squeeze is down the slot at the back. Below the squeeze work down between the wall and the boulders for about 5 metres until it is possible to work to the right (with your back to the wall). After a few metres (and a total of 13 squeezes since leaving Andrews Grotto) a large black space comes into view; this is the main Blackmoor Master Cave passage. Immediately upslope from the point of entry is a steep climb to the higher reaches of the boulder choke (taped off). An ominous roof collapse appears to block the way on. But a tricky 4m climb up a flowstone wall on the left allows access to further sections of boulder choke. A wriggle between boulders pops out into a large void into the choke and a balcony. **Warning: extreme caution should be taken in this area**. Holes in the roof and floor between boulders can be seen but the lack of any solid walls has deterred further exploration. The boulder choke gives way to a boulder slope into the largest section of passage, "Departure Lounge". The initial part of this is some 12 metres square; the left-hand wall is a continuous 5 metre high flowstone for around 30 metres. At the base of the "Departure Lounge", on a large slab, a rescue dump has been placed. This consists of three sealed Daren drums containing a comprehensive survival kit. These should not be opened except in an emergency. Immediately after the rescue dump a rocky taped off route leads to a stal window and flowstone climb back down to the streamway. Blackmoor Master CaveThe next 500 metres or so comprise Malcolm's Way, and is mostly in large walking passage or high walking rift. The stream is met at the bottom of the boulder choke, and is followed for the entire length of the passage, with occasional stooping or crawling sections in water. The whole passage is well decorated. The initial part of this is some 12 metres square; the left-hand wall is a continuous 5 metre high flowstone for around 30 metres. There is extensive taping which should be strictly adhered to avoid damaging the formations, which include roof pendants, straws, flowstone, curtains and mud castles. All avens in the roof have been climbed but none lead to any significant amount of passage.
At the start is a small section of crawling and stooping at stream level. This ends at a wet wriggle under a boulder before walking passage is regained. Above and behind the boulder is a steep flowstone cascade over boulders (taped off ? no entry). This leads to a chamber, just out of view, which pinches out at the top. The streamway continues on as a fine straight rift. A climb over boulders (left hand side) bypasses a wet duck at stream level. The next section, the "Zig Zags", is a fine piece of stream passage with sharp left and right bends. The first right bend is marked by a deep pool but the streamway soon becomes shallow again and dropping to a crawl under straws. A low crawl passes a small muddy inlet on the right. This flows continuously but the water just wells up out of a muddy wallow. The second right bend is marked by a large piece flowstone, the "Duck Under Boss". Above the boss (taped off - no entry) is a small grotto leading to a low crawl which terminates at a chest deep gour. There is no way on beyond. At around 250 metres from the boulder choke the stream passage opens out at a large chamber, "Walk the Plank" where a large flowstone cascade comes in from the right. A fixed handline (June 2007) allows access to the upper levels of the slope. A steep climb - keep to the right hand wall - reaches the small "Walk the Plank Inlet" at the very top. This wet and muddy inlet has been pursued for 5m. A way can be seen but needs digging. Back across the chamber a large passage can be seen heading off downslope (taped off - no entry). This flyover runs for 60m but is blocked. The way on is down a short climb, doubling back under to avoid an exposed traverse. Opposite the climb down is an awkward 5m climb up black flowstone cascade. At the top is a small section of highly decorated passage which soon closes down. Beyond "Walk the Plank" the passage dimensions are of a smaller size with crawling or stooping over boulders. The passage opens out briefly where a flowstone cascade comes in on the left. Voids in the roof (taped off) connect with a flyover passage which is more easily accessed further downstream on the right (also taped off). The next point of interest is a small rubble slope on the right hand side. In wet weather this emits a sizeable stream. Walking sized passage heads back upslope with some fine drip formations in mud. A low crawl pops out into bigger stuff but which soon terminates in a pretty chamber with dripping avens. Just back from the terminus is "Wall Street". 50m of drafting crawl ends in a dry gour (active dig Jun '07). At around 400 metres, a climb on the right leads to "Charnel Inlet", and a rope climb to a mud filled passage. A desperate muddy squeeze has been dug to a mud blocakage. At the start "Charnel Inlet" in the floor on the left is a tight descending tube. A constriction after 8m has been passed to easier going beyond. This tight passage climbs quite steeply and the current end (June '07) is a tight flowstone rift. **Warning: poor air has been encountered here**. The passage beyond Charnel Inlet is a photogenic high rift passage floored by boulders. The streamway is regained and a sharp right bend is marked by a fine flowstone cascade. //A small stream comes in from the left, ?Netherwood Inlet?. This has been pushed for 8m to an aqueous flowstone blockage//. Round the corner from "Netherwood Inlet" is a narrower section. A tight crawl leads to a slippy climb back down to the stream. Beyond this the passage is extremely constricted. The streamway can be followed along a narrow tube but in the roof is marginally easier. Both unite at a too tight squeeze with an unpromising pool just out of reach (dug May '07). This is the end of the Sept 2006 breakthrough. Shortly before the climb down, it is possible to climb up some 4 metres on the left side of the passage into "Halogen Loft" and traverse to enter the Oct 2006 discoveries. A short muddy section leads to a steep climb over dryer mud to an opening into "Royal Icing Chamber", where several large blocks are capped with pure white calcite. Continuing round to the left leads into "East Passage". This is radically different to the main passage, being in solid rock with no formations and a number of static pools. The route begins as a pleasant sized stroll before steepening in gradient at a loose rubble slope. Above a heavy drip falls out of "Zebra Aven" (unclimbed) and ahead is a small oxbow. The passage continues as a series of traverses leading to a crawl and pot. Hidden behind the choke on the right wall of the traverse is a tricky aven climb. At the top of the aven are two small phreatic tubes and pretty grotto. Beyond the pot a muddy tube in the right-hand wall can be followed into a muddy descending tube. This terminates in a brief section of walking sized passage and a large sump which has been dived to a blank wall. Bad air has been experienced throughout this section and warning signs are now in place (November 2006). West Passage to the Far EndBack at "Royal Icing Junction", continue ahead and ascend the taped route over the flowstone. At the top of the ascent, pass a large cubic boulder to a well decorated descent. At the bottom, climbing down leads to a too tight constriction over a mud floor. Back on the left is a narrow rift guarded by a fine curtain (no entry). This soon becomes too tight. A bypass to the mud floor is offered by a small roof tube and tricky climb, just back and above the constriction. Beyond is another 50m+ of desending crawl passage over mud and pools. This has been know to back up in wet weather. Back on the flowstone ascent above Royal Icing Junction, just after the cubic boulder and on the left is a high rift. This is blocked by a flowstone choke. Just before the cubic boulder, the main way on is through a taped gap between the right-hand wall and a boulder, to a descent through one of the best decorated parts of the cave, passing the fine grotto "NeverLand" to the left. At the bottom of the slope duck into the low arch on the left and follow the crawl over firm drier mud.
The crawl arrives at hole, at the bottom of which is what appears to be a perched sump, "Chuckle Sump". This has been bailed to a mud and rocks blockage but quickly refills after wet weather. A stream can be heard through the rocks just above the sump; this is "Chuckle Choke". Traversing past the hole leads into "West Passage", which continues in an almost straight line (with the exception of a single left-right joggle) for around 150 metres. The passage contains some nice gour dams, and some extremely liquid mud. At the end, the passage turns sharp left and terminates a few metres on, but a low arch to the right gives access to "West End Chamber". The probable exit from "West End Chamber" is behind the boulder at the right-hand end, the muddy flat-out "95% Percent" crawl. This terminates in drafting boulder choke. A too tight squeeze between boulders blocks the way on and will need serious shoring before any further progress can be made. **This section is potentially dangerous and should be treated with extreme caution; collapses have already occurred**. Neverland"Neverland" contains possibly the best formations in the currently known cave. Entry into "Neverland" should only be made in clean clothing, either take a change of gear or strip to fleecies and socks. Take extreme care, especially from the entrance to "Neverland" to the crawl into its main passage.. Crawl flat out for the first few metres to avoid the formations on the ceiling, then keep to the right to avoid further formations. Continue for about 20 metres past fine formations including cubic crystal encrusted carrots and fist-sized Pom Poms. At the end pass a flat out rocky crawl, "Bare Hands Dig", into a large passage.
To the right up-slope is "Pork Pie Passage"; wet socks only, no muddy boots. This initially starts as walking sized and is liberally decorated with formations. Side inlets close down immediately. After 20m the passage appears to close down at a low crawl. This contains gour dams and lakes with snow-white dinner-plate sized islands formed from large crystals rising several inches out of the water. Beyond the Pork Pies (taped off - no entry) the passage closes down at a flowstone blockage.
Left, and downslope from the rocky crawl leads down to a fine calcite slope covered in sharp crystals to a series of pools. The route passes numerous flowstone banks and ribbed curtains. An inlet to the left leads down to a crystal clear sump, "Neverland Sump". This has been dived with no conclusion (Jan '07) A small grotto is passed (Take care) until the passage is nearly blocked by a huge active flowstone bank and a solid curtain. It is possible to squirm between the flowstone and the ceiling, regaining large rift passage beyond. Taping beyond this point is incomplete. Take care. A hole in the floor leads to a lower level but this soon closes down. The hole can be passed by means of a traverse and climb along the left hand side, 20 metre rope needed. A straddle over another hole in the floor leads to a chimney. At the foot of the climb the large walking sized passage is regained. The passage meanders slightly with mud banks underfoot. A small passage down on the left leads to a low crawl. Straight ahead closes down at an unpromising puddle and to the right ends in a blind pit. Across the pit high up in the wall is the far end of the oxbow dig below the "Balcony Pitch". Soon after the low crawl is passed the main passage abruptly stops at an 8 metre pitch. A traverse around the top provides a bypass and easier climb down on the right; (handline in place, June '07). Beyond The PitchBelow the pitch passages appear complex but both the right hand and left hand passages unite after 20 metres. Immediately to the left from the pitch leads to a very low muddy crawl which has a connection with the "Blind Pit" (q.v.), and straight ahead enters a too tight rift. The way on to the further reaches is to the right from the pitch and through an uncomfortable muddy duck in the far right hand corner. This pops out into a fine section of walking passage. Around 50 metres of walking ends at an intimidating choke. Promising holes in the roof can be seen, and a sporting climb straight ahead enables access to a pair of large chambers above (Ladder and line in place, June '07). The roof of the first chamber has been climbed but further progress will require protection. The second chamber contains a fine flowstone cascade on the right hand wall. The rift high on the right hand side of the chamber can be climbed for 15m but it pinches out at the top. The way on from the second chamber is over a jumble of rocks low and on the left. A very low muddy streamlet can be wriggled along for 10m but easier going is soon refound. A short section of walking passage opens out into the largest known chamber in the cave, a 20-25 metre high fault controlled chamber with huge jammed boulders in the roof. The stream appears to sink in a jumble of rocks and mud in the floor and the aven appears to be a very difficult climb.
The 13 Squeezes by Richard CareySince the breakthrough in 2006 we have been regaled with reports of "Caverns Measureless to Man" (currently 3km I believe, that's 2 miles to the older folk) pristine formations (and so many of them) and of course forbidden fruits (Neverland does exist). However I don't believe anyone has done a blow-by-blow description of the choke and its squeezes. "What squeezes?" some of you may retort, but I do not believe that I am in any way overlarge and believe myself to be the average-size caver. The majority of members will know the cave as far as Andrew's Grotto but beyond is another world of pain and destruction. Since I returned from China I have worn out two oversuits. There are thirteen squeezes between Andrew's Grotto and The Departure Lounge. I prefer to call them The Thirteen B******S as I struggle with each one. It takes three just to get to Golden Chamber. The first is tight and requires a degree of flexibility in the legs to get around the corner. It is followed immediately by another tight squeeze which requires a lot of thin thinking. Next is the climb up into Golden Chamber, not the easiest of manoeuvers as I feel it is best not to look at what you are forcing yourself through. The first reward for all this effort is Golden Chamber but this is only the beginning. From Golden Chamber a small climb down is followed by a head-first-downhill as I prefer to approach the next squeeze head first. This is not desperate but it does help to position my zip away from my sternum. A short relaxation reaches Streamway Regained. A short spell of walking is rewarded by 3D Squeeze. Not particularly tight but awkward as again it is downhill head-first followed immediately by an uphill manoeuvre (not easy for long legs). Straight after this is the one that I find most difficult. It doesn't seem to present a problem to get my chest through but it does seem to grab my hips. The route goes uphill for a bit past Ben's Boulder and is not difficult. This is followed by Not Easy Squeeze. It definitely lives up to its name especially on the return. Immediately followed by another squeeze that definitely grabs your hips on the way back up. I have seen it done head-first but is too brave for me. A quick pinch of the chest and you're through to the top of the climb down. There is a handline in place but it is easier to free-climb down. A little more crawling reaches Stal Squeeze. Straight after the squeeze you drop down a slot between the large boulder and the back wall. You then walk or stoop along a bit before an up-and-over slither over some flat boulders to EasySqueeze. An inclined flat-out squeeze that requires exact placement and thinking thin to get me through. Likewise on the return. It is almost over with a constriction in the middle of a climb down followed by an average squeeze (to make it the number 13) and then a little boulder hopping and it's big, big, big. It is the choke that makes this the most sporting trip on the Mendip Hills and I am just glad that I still fit, if only just.
Mendip Caving Group. UK Charity Number 270088. The object of the Group is, for the benefit of the public, the furtherance of all aspects of the exploration, scientific study and conservation of caves and related features. Membership shall be open to anyone over the age of 18 years with an interest in the objects of the Group. |